Warner Bros. Games: ‘MultiVersus’ Surpasses 20 Million Players

Warner Bros. Games announced that MultiVersus, the new free-to-play platform fighter video game, has now surpassed more than 20 million players since the game’s open beta launch on July 26.

The milestone follows the kickoff of MultiVersus: Season 1, which began Aug. 15 with a new Battle Pass for players to earn in-game rewards. Season one brings a variety of new Warner Animated and DC characters, modes and other content to the franchise, which is developed by Player First Games.

Morty Smith (“Rick and Morty”) will join the roster on Aug. 23, while Black Adam (DC), Stripe (Gremlins), and Rick Sanchez (“Rick and Morty”), among other heroes and personalities will be added in the coming months. New modes will also be coming to the game as part of season one, including Classic Arcade and Ranked modes.

The MultiVersus open beta is available now as a free download for the PlayStation 4 and 5 consoles, Xbox Series X|S, Xbox One consoles and PC with full cross-play support and dedicated server-based rollback for online competition.

The game features a team-based two-vs.-two format combined with an all-star cast of DC characters, including Batman, Superman, Wonder Woman, Harley Quinn; Shaggy and Velma (“Scooby-Doo”); Bugs Bunny and Tasmanian Devil a.k.a. Taz (“Looney Tunes”); Arya Stark (“Game of Thrones”); Tom and Jerry; Jake the Dog and Finn the Human (“Adventure Time”); Steven Universe and Garnet (“Steven Universe”); the Iron Giant; LeBron James (Space Jam: A New Legacy); and original creature Reindog, among others.

Games were a strong contributor to Warner Bros. Discovery’s second-quarter studio segment fiscal results (ended June 30) behind the release of Lego Star Wars: The Skywalker Saga.

Electronic Arts Buys Mobile Game Developer Playdemic From AT&T/Warner Bros. Games for $1.4 Billion

Electronic Arts, AT&T, and WarnerMedia June 23 announced the sale of Warner Bros. Games’ mobile-games centric developer Playdemic, Ltd., to EA for $1.4 billion in cash.

The transaction generates more cash for AT&T to pay down $160 billion in debt following the Time Warner acquisition, while enabling Warner Bros. Games to focus on in-house IP games.

Subscribe HERE to the FREE Media Play News Daily Newsletter!

Founded in 2010, Playdemic is known for its popular Golf Clash that allows players to compete with each other around the world in real time. Golf Clash is one of the leading mobile games in the U.S. and U.K. and has more than 80 million downloads globally to date. The game has been honored with numerous industry awards, including winner of the BAFTA Games Mobile Game of the Year (2018), Mobile Games Awards Game of the Year (2018), PocketGamer.biz Game of the Year (2017) and The Independent Game Developers’ Association (TIGA) Awards Game of the Year (2017).

“We have enjoyed working with the talented team at Playdemic as they have grown Golf Clash beyond all expectations into a hit mobile game with tremendous longevity,” David Haddad, president of Warner Bros. Games, said in a statement. “While we have great respect for the Playdemic team, our decision to divest is a part of our overall strategy to build games based on Warner Bros. storied franchises.”

The acquisition of Playdemic is part of EA’s mobile growth strategy focused on delivering exciting new games for its network of nearly half a billion players around the world. Playdemic’s portfolio and creative talent will be a significant addition to EA’s mobile growth engine. The acquisition will add to EA’s mobile portfolio of more than 15 live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games.

“We founded Playdemic with a focus on creating highly engaging and innovative game experiences,” Paul Gouge, CEO of Playdemic, said in a statement. “Our success with Golf Clash has proven our approach and demonstrated the ability of our incredibly talented teams to develop and operate best in class mobile games.”

The acquisition price is subject to customary adjustments, and will be paid in cash at closing and retained by AT&T. The transaction is subject to customary regulatory approvals. The remaining Warner Bros. Games portfolio is included in the recently announced WarnerMedia-Discovery transaction and will become part of the combined media and entertainment company after the expected close of that transaction.