Sony New-Generation Video Game Platform PS5 Unveiling Set for June 11

Sony Corp. June 9 announced it has rescheduled the public unveiling of the PlayStation 5 gaming platform for June 11 at 1 p.m. PT on Twitch or YouTube. The event was originally slated for June 4, but delayed due to the social unrest following the death of George Floyd at the hands of the Minneapolis police.

“We needed to step aside so key voices could be heard during this historic and important time,” Sony said in a blog post.

The pre-taped event to be streamed in 1080p at 30 frames per second will showcase new games for PS5, among other features. The console is set to release in retail channels for the winter holidays.

Competitors Sony and Microsoft Ink Entertainment Innovation Partnership

Sony Corp. and Microsoft Corp. May 16 announced that the two companies will partner on new innovations to enhance customer experiences in their direct-to-consumer entertainment platforms and AI solutions.

Under the memorandum of understanding signed by the parties, the two companies will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services. In addition, the two companies will explore the use of current Microsoft Azure datacenter-based solutions for Sony’s game and content-streaming services.

“By working together, the companies aim to deliver more enhanced entertainment experiences for their worldwide customers,” read a joint press release. “These efforts will also include building better development platforms for the content creator community.”

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As part of the memorandum of understanding, Sony and Microsoft will also explore collaboration in the areas of semiconductors and AI. For semiconductors, this includes potential joint development of new intelligent image sensor solutions. By integrating Sony’s image sensors with Microsoft’s Azure AI technology in a hybrid manner across cloud and edge, as well as solutions that leverage Sony’s semiconductors and Microsoft cloud technology, the companies aim to provide enhanced capabilities for enterprise customers. In terms of AI, the parties will explore incorporation of Microsoft’s advanced AI platform and tools in Sony consumer products, to provide highly intuitive and user-friendly AI experiences.

“Sony is a creative entertainment company with a solid foundation of technology. We collaborate closely with a multitude of content creators that capture the imagination of people around the world, and through our cutting-edge technology, we provide the tools to bring their dreams and vision to reality,” said Kenichiro Yoshida, president and CEO of Sony, in a statement. “PlayStation itself came about through the integration of creativity and technology. Our mission is to seamlessly evolve this platform as one that continues to deliver the best and most immersive entertainment experiences, together with a cloud environment that ensures the best possible experience, anytime, anywhere. For many years, Microsoft has been a key business partner for us, though of course the two companies have also been competing in some areas. I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content. Additionally, I hope that in the areas of semiconductors and AI, leveraging each company’s cutting-edge technology in a mutually complementary way will lead to the creation of new value for society.”

“Sony has always been a leader in both entertainment and technology, and the collaboration we announced today builds on this history of innovation,” said Satya Nadella, CEO of Microsoft, in a statement. “Our partnership brings the power of Azure and Azure AI to Sony to deliver new gaming and entertainment experiences for customers.”

Sony Has High Hopes for the ‘Spider-Man: Into the Spider-Verse’ In-Home Entertainment Experience

Buoyed by the box office and Golden Globes success of Spider-Man: Into the Spider-Verse, Sony Electronics used the animated movie as a cornerstone to its CES 2019 presentation Jan. 8 in Las Vegas.

Following opening comments about Sony’s new “communities of interest” company culture, interlinking consumers with creators and technology from CEO Kenichiro Yoshida, Tom Rothman, chairman of Sony Pictures Entertainment’s motion picture group, spoke about how strong entertainment content and intellectual property are crucial to fulfilling the studio’s vision in the theater and in the home.

“A critical part of the lifespan of movie content is the home entertainment window following its theatrical moment,” said Rothman. “And audiences, watching great films and television content at home, want the best home theater experience.”

Spider-Man: Into the Spider-Verse has generated $276 million at the global box office and won the Golden Globe for Best Animated Motion Picture.

Using the visuals, storytelling and technology behind Into the Spider-Verse, Kristine Belson, president Sony Pictures Animation, said animated movies generally have a long life at retail in the home entertainment window.

“It’s truly so important to filmmakers and audiences,” said Belson.

She went on to describe how Sony’s technology and products help turn creators’ vision into reality. Belson cited examples such as Sony’s CineAlta Camera Venice and α9 full-frame mirrorless camera that are used in the creation of TV shows and movies.

She also highlighted Sony’s new 8K TV lineup, including the Bravia Master Series that Sony claims adapts the creators’ artistic intent in the home.

The Master Series Z9G (98-inch/85-inch) is Sony’s first series of 8K LCD TVs, featuring the next-generation image processor X1 Ultimate equipped with 8K ultra-resolution algorithm custom database, enabling to up-convert any content to 8K resolution.