OTT.X (formerly the Entertainment Merchants Association) is looking to honor industry “heroes.”
The group is looking for a team member who has gone out of his or her way to help neighbors, to help the community, to support health care workers, or to just do something good during the pandemic — or for a team member who has gone out of his or her way to help the company continue to serve its customers during the crisis.
“Just as the hard work of grocery and pharmacy teams are keeping our pantries and medicine cabinets full, all of the teams in our industry, at digital platforms, channels and retailers; at content companies; and at all of the service and technology companies that facilitate the flow of content ultimately to the consumer are playing an important role in providing the needed entertainment to keep everyone sane during these stay-at-home days,” according to OTT.X. “We need to recognize our own heroes.”
Entries should include a brief paragraph nominating a hero or heroes and a photo if possible. In mid-June, OTT.X will hold an online live ceremony recognizing all the heroes and presenting a few special awards. Nominations must be sent no later than May 30 to email@example.com and include “our ottx hero”in the subject line.
In addition, OTT.X is soliciting pictures of home offices and awarding prizes. Photos should be sent to firstname.lastname@example.org and include “my new home office”in the subject line.
OTT.X on April 9 announced its first two-day Internet-based event — OTT.X ONLINE LIVE.
OTT.X ONLINE LIVE will be held May 12 and 13 and will incorporate conference elements such as panels and presentations as well as interactive virtual roundtables. Conference topics will be presented on May 12 to a broad audience. Many of the same topics will be further discussed in the virtual roundtables on the following day.
The online conference complements the OTT.X Market & Conference and OTT.X @ Pipeline Conference, both scheduled for later this year.
OTT.X ONLINE LIVE focuses on the strategies and business of OTT video delivery, including distribution, search and discovery, international distribution, and strategizing and executing on ad sales. Also included will be updated presentations by Comscore and Whip Media on the impact of COVID-19 on the OTT industry.
The conference is an outgrowth of the popular OTT.X biweekly Wednesday Webinar series, which started in March.
“While virtual conferences don’t include informal networking elements — yet, anyway — they provide an efficient platform for efficient knowledge sharing and even more so to discuss timely topics,” said Mark Fisher, OTT.X president and CEO.
“With people temporarily unable to gather in public forums, OTT.X is maintaining its community through new models like its Webinar series and OTT.X ONLINE LIVE,” added Cameron Douglas, Fandango’s VP of home entertainment and OTT.X Chair. “In this fast-moving, ever-changing industry, collaboration and communication are more important now than ever.”
Participation in OTT.X ONLINE LIVE on May 12 is free to OTT.X members, and to non-members registering before April 24 here. Participation in the virtual roundtables is by invitation only.
Companies interested in sponsoring OTT.X ONLINE LIVE are invited to contact Steve Apple at email@example.com.
OTT.X is the not-for-profit international trade association dedicated to advancing the interests of the multi-billion home entertainment industry. OTT.X-member companies operate businesses that engage in or support the commercial OTT distribution of audiovisual entertainment. Membership comprises the full spectrum of the ecosystem, including digital retailers, MVPDs, AVOD and SVOD networks and channels, platforms, companies creating and/or distributing content for these channels of distribution, and companies providing services or technology for the use of others in this community. OTT.X (formerly EMA) was established in April 2006 through the merger of the Video Software Dealers Association (VSDA) and the Interactive Entertainment Merchants Association (IEMA).
After more than three decades as one of the home entertainment industry’s key trade associations, the Entertainment Merchants Association (EMA) is broadening its focus and rebranding to become the OTT.X (the Over The Top Exchange).
According to CEO and president Mark Fisher, the new name reflects the organization’s aim to more broadly support the business of bringing entertainment to the consumer through all OTT means – including transactional video-on-demand (TVOD); subscription VOD, or streaming; and ad-supported streaming (AVOD).
Maintaining that the organization will support digital retailers, channels, networks, platforms, and MVPDs, Fisher said the vision of OTT.X is “a vibrant ecosystem of companies continually advancing the consumer experience and business of delivering audio-visual entertainment through OTT technologies,” while its updated mission is “to connect and nurture the OTT ecosystem enabling innovation, collaboration, and competition.”
He said the association will continue to focus on the business aspects of the industry, by facilitating business exchange and community, sharing industry insights and research, organizing and managing industry interest groups such as digital supply chain and retailing best practices, and managing a leadership development foundation.
The group was founded in 1984 as the Video Software Dealers Association (VSDA), representing the proliferating independent video rental stores that had birthed the home entertainment industry several years earlier.
As the business shifted to regional and then national chains like Blockbuster Video, Movie Gallery and Hollywood Entertainment, the VSDA intensified its lobbying and supply chain efforts and tweaked its annual summer convention, generally held in Las Vegas, to focus more on meetings and less on elaborate booths and exhibits on the show floor.
With the arrival of DVD and the shift in the market away from rental and toward sellthrough, the VSDA scaled down its show even more and in 2006 merged with the Interactive Entertainment Merchants Association (IEMA) to become the EMA.
The last big summer trade show was held in Las Vegas in 2007; the association subsequently focused on smaller conferences and seminars and from 2012 until last year presented the annual Los Angeles Entertainment Summit for key retailers and content suppliers.
The association’s new direction — and name — are the result of its successful OTT_X Market and Conference last July and its OTT_X @ Pipeline in September, Fisher said.
“After more than three decades, we continue to reinvent the definition of the industry that we serve as well as our model to serve and support it,” Fisher said. “I’m proud that our team — our board and staff, working together — drafted this transformational plan, positioning OTT.X to grow in both the size of its membership and the quantity and quality of its programs and services.”
“There are so many new and emerging channels and networks looking to collaborate with their peers in building a more effective ecosystem,” said Cameron Douglas, OTT.X chair and head of home entertainment at FandangoNow, one of the industry’s leading digital retailers. “I look forward to working more broadly with digital retailers, MVPDs, digital channels and networks, distribution platforms, consumer electronics manufacturers, and all the companies creating and distributing content to these channels, as well as technology-enabling services supporting our businesses.”
Earlier in the year, Fisher told Media Play News that the association in 2020 will “formally, fully embrace the broad spectrum of OTT delivery, including SVOD and AVOD, while continuing to support TVOD. We plan to contribute significantly to supporting the ecosystem surrounding OTT including platforms, channels, content providers and service providers by expanding many of our already successful programs as well as launching new ones.
“This includes connecting companies for efficient business negotiations in events like our popular OTT.X business exchange, gathering and sharing valuable business insights and industry research in our conference sessions and facilitating the development, evangelization and education of industry best practices such as the digital supply chain work we’ve been doing over the last decade.”