GameStop, the world’s No. 1 brick-and-mortar video game retailer, March 21 reported unexpected fourth quarter (ended Jan. 28) net income of $48.2 million on revenue of $2.22 billion. That compared with a loss of $147.5 million on revenue of $2.25 billion during the previous-year period.
The Grapevine, Texas-based chain said it generated net sales of $5.93 billion for the fiscal year, compared to $6.01 billion for fiscal year 2021. The company narrowed the fiscal loss to $313.1 million from a net loss of $381.3 million in 2021.

Hardware and accessories in the quarter accounted for 55.8% ($1.238 billion) of total sales compared to 52.7% ($1.185 billion) a year ago, while software sales fell to 30.1% ($668 million) from 34.9% ($785 million) last year.
GameStop continues to make inroads into collectibles, generating 14.1% ($313 million) in sales of memorabilia, dolls, action figures, posters and T-shirts, among others, compared to 12.4% ($279 million) a year ago. The chain generated another $4.5 million in digital sales.
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“Collectables is an area in which the company continues prioritizing long-term growth,” GameStop said in a statement.
On the fiscal call, CEO Matt Furlong said GameStop would continue exiting select European markets going forward in an effort to streamline operating expenses.
“Although there is a lot of hard work and necessary execution in front of us, GameStop is a much healthier business today than it was at the start of 2021,” Furlong said. “We have considerable cash on hand, negligible debt, streamlined inventory and a path to full year profitability. Our plan is to use this strong positioning to continue delivering a unique customer experience and long-term stockholder value.”
Wall Street jumped at the news, sending GameStop shares up almost 35% in after-market trading at $23.95 per share.