ESA Report: More Than 200 Million Americans Play Video Games

Three-quarters of Americans have at least one gamer in their household and 214 million Americans play video games, according to the Entertainment Software Association’s (ESA) “2020 Essential Facts About the Video Game Industry” report.

Almost two-thirds of U.S. adults (64%) and 70% of those under 18 regularly play video games.

Almost three-quarters (73%) in the survey own a game console, 43% own a hand-held system, 29% own a virtual reality device and 25% own a mobile VR device.

About two-thirds (65%) of video gamers play with others, according to the report, and the average age of a gamer is 35 to 44 years old. Still, many players over 65 years old (46% of men and 63% of women over 65) have been playing video games for 10 years or less.

More than half of parents (55%) say they play games with their children at least once a week, and 92% pay attention to the games their child plays.

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Game playing is good for health, according to the report, with 79% of gamers saying games provide relaxation and stress relief, and 87% of male gamers ages 55 to 64 and 82% of women gamers ages 55 to 64 believing games provide mental stimulation.

Trade Group Pushes Back Against Trump’s Claim Video Games Incite Violence in Society

In the aftermath of separate mass shootings over the weekend that left 31 people dead and scores wounded, the Entertainment Software Association is pushing back against claims by President Trump and some lawmakers that violence in video games fuels violence in society.

Trump Aug. 5 condemned the attacks carried out by two shooters in their early 20s armed assault weapons.

“Our nation must condemn racism, bigotry and white supremacy,” the president said, without calling for tougher gun controls and/or outlawing assault-style weapons — the latter done in New Zealand following the slaughter of Muslim churchgoers by a white nationalist earlier this year.

Trump also called for greater focus on mental health and the end of glorifying violence in society, including “the gruesome and grisly video games that are now commonplace.”

Indeed, many games enable first-person shooter scenarios that mimic shooting an assault-weapon at people.

For ESA, whose publishing members include Electronic Arts, Nintendo and Activision Blizzard, the comments hit too close.

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“Numerous scientific studies have established that there is no causal connection between video games and violence,” the ESA said in a statement. “More than 165 million Americans enjoy video games, and billions of people play video games worldwide. Yet other societies, where video games are played as avidly, do not contend with the tragic levels of violence that occur in the U.S.”

Regardless, Rep. Kevin McCarthy (R-CA), minority leader in the House, told Fox News that many video games dehumanize human life.

Complaints about violence in games isn’t a partisan issue. Hillary Clinton in 2005 co-sponsored a bill that would have made it illegal for minors to purchase video games.

“We’ve watched from studies shown before of what it does to individuals,” McCarthy told Fox News. “When you look at these [shooting] photos of how it took place, you can see the actions within video games and others.”

Video Game Show E3 Opens June 11 With New AR Experience

E3 2019, the biggest annual video game trade show, opens June 11 for a three-day run at the Los Angeles Convention Center.

New this year is “The Unreal Garden @ E3,” an evolved version of the San Francisco-based augmented reality experience with new scenes and content.

E3 delivers new immersive experiences to E3 attendees each year. “The Unreal Garden @ E3,” a pop-up, blends the use of art, entertainment, augmented reality, projections, soundscapes, and technology.

“E3 provides unparalleled interactive experiences to our attendees,” said Dan Hewitt, VP of communications for the Entertainment Software Association, the U.S. video game trade association that owns and manages E3. “The Unreal Garden @ E3 provides a world-class opportunity for E3 attendees to explore the intersection of technology and human experience.”

Produced by Onedome and built on the Enklu platform, The Unreal Garden launched in San Francisco in October 2018, and is the first large-scale multiplayer AR experience using multiple technologies to deliver a fully immersive, interactive social experience with collaboration and connection at the core. Both Onedome and Enklu’s vision is to use interactive technologies to bring people together to inspire collaboration, connection, community, and empower the creative within.

Last year’s E3 attracted more than 69,200 visitors and featured more than 200 exhibitors, including 85 companies that were exhibiting at the event for the first time, showing 3,250 products.