‘Red Dead Redemption 2’ a Massive Hit, with 17 Million Copies Sold in Just 8 Days

‘Red Dead Redemption 2’ a Massive Hit, with 17 Million Copies Sold in Just 8 Days

Rockstar Games’ Red Dead Redemption 2 has sold 17 million copies since its Oct. 26 release, parent company Take-Two Interactive Software Inc. said in a Nov. 7 earnings release.

That surpasses the total lifetime sales tally for the original Western open-world game Red Dead Redemption, released eight years ago, in 2010.

Take-Two chairman and CEO Strauss Zelnick said in the release that the game sequel is the label’s “first game built from the ground up for the current console generation. Red Dead Redemption 2 has received outstanding reviews, with numerous critics awarding the title a perfect score. The title is now tied with Grand Theft Auto V as the highest rated title on PlayStation 4 and Xbox One, with a 97 Metacritic score.

“A massive commercial success, Red Dead Redemption 2 has set numerous records, including achieving the biggest opening weekend in the history of entertainment, with over $725 million in retail sell-through during its first three days. Red Dead Redemption 2 sold-in more units in its first eight days than the original blockbuster Red Dead Redemption sold in its first eight years….

“As a result of our strong second quarter performance and outstanding early results from Red Dead Redemption 2, we are raising our financial outlook for fiscal 2019…. Looking ahead, we have a strong development pipeline across our labels and are exceedingly well positioned for long-term growth and margin expansion.”

On a subsequent earnings call with analysts, Zelnick noted that Red Dead Redemption 2 is a “collaboration among all of Rockstar Game studios worldwide, including more than 2,000 team members.” The game, he continued, “features the deepest and most expansive Rockstar world to date.”

Take-Two reported strong results for its fiscal second quarter 2019 ended Sept. 30, 2018. Net revenue grew 11% to $492.7 million, as compared to $443.6 million in last year’s fiscal second quarter. Recurrent consumer spending (virtual currency, add-on content and in-game purchases) grew 12% and accounted for 49% of total net revenue.

The largest contributors to net revenue in fiscal second quarter 2019 were NBA 2K19 and NBA 2K18Grand Theft Auto Online and Grand Theft Auto VNBA 2K Online 2, Dragon City and Monster Legends, and WWE SuperCard.

Digitally-delivered net revenue grew 18% to $358.4 million, as compared to $302.9 million in last year’s fiscal second quarter, and accounted for 73% of total net revenue.

The largest contributors to digitally-delivered net revenue in fiscal second quarter 2019 were Grand Theft Auto Online and Grand Theft Auto VNBA 2K18 and NBA 2K19NBA 2K Online 2Monster Legends and Dragon City, and WWE SuperCard.

Leave a Reply

Your email address will not be published. Required fields are marked *

ten − 8 =

This site uses Akismet to reduce spam. Learn how your comment data is processed.