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Gaming IP a Hot Commodity, According to Ampere Analysis Study

The number of adaptations of video game-based intellectual property (IP) by the TV and movie industries has been growing consistently over the past two decades, with 20 to 25 movies and TV series now released per year based on games, according to a new study by Ampere Analysis. The proportion of TV series in particular is increasing over time. 

An increasing proportion of these releases are attributable to subscription VOD platforms, such as Netflix and Amazon, which have been responsible for a number of original releases in the past five years, according to Ampere.

Historically, most franchise building across video and games sectors has focused on entertainment IP being adapted into spin-off games. In fact, over a 40-year period more than 2,000 games were released based on existing entertainment IP — movies, live-action or animated TV series and anime content. In the early 2000s, there were typically just a small handful of major adaptations based on video games, such as movies based on the “Lara Croft: Tomb Raider,” “Resident Evil” and “Pokémon” franchises.

However, since the early 2010s, the volume of game adaptations into TV shows and movies has been rising, peaking in 2016. Examples include the “Sonic the Hedgehog” movies and the “Arcane” animated TV series based on “League of Legends.”

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This boom in game adaptations has occurred during a period in which spending on film and TV content is at an all-time high, but a lot of revenue (especially box office) is concentrated around a small number of franchises. These are mostly owned by the major studios, leaving SVOD platforms searching for new sources of inspiration. At the same time, there has been an explosion of valuable original IP in the game world, through games such as “Roblox,” “League of Legends,” “Fortnite” and “Minecraft.”

Several high-profile game adaptations have performed very well recently, Ampere noted. These include “Arcane,” which remained in the Netflix top 10 for six consecutive weeks, and Uncharted (Sony), which grossed more than $400 million at the box office globally.

“From a cinematic viewpoint, studios recognize the value of utilizing gaming IP and brand recognition with pre-existing fan bases,” Ampere Analysis research manager Lottie Towler said in a statement. “SVOD platforms meanwhile also see it as an opportunity to create new original-based TV franchises, that differentiate them from competitors in an increasingly competitive market.”

Quality of content based on games has been rising, too, which in turn helps to increase the potential audience, Ampere noted. Since 2017, titles have been both higher-rated overall and critics’ ratings are reaching parity with audience ratings, implying a marked increase in overall quality without sacrificing audience enjoyment.

“We expect further growth in cross-format IP, particularly generated from games, and there is a consistent upward trend in game adaptations,” Towler said in a statement. “Of the 118 commissioned titles tracked since Q4 2018, just over half (63) are yet to be released, meaning the number of game adaptations available to consumers is only going to increase.”

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