FoxNext VR Studio Creates First VR Game, ‘Crisis on the Planet of the Apes VR’
February 27, 2018
The FoxNext VR Studio has created its first virtual reality game, Crisis on the Planet of the Apes VR, the studio announced Feb. 27.
Crisis on the Planet of the Apes VR is a first-person action-adventure VR game set in between the Rise of the Planet of the Apes and Dawn of the Planet of the Apes movies, with the user cast as an intelligent ape.
Crisis on the Planet of the Apes VR will be available April 3 on PlayStation VR, Oculus Rift, and HTC Vive for $14.99.
The game, produced in partnership with Imaginati Studios, takes place five years after the outbreak of the Simian Flu, which has wiped out half of humanity and left other primates “evolved.” According to the studios, “Now at the crossroads of two species’ destinies, you are an ape with advanced intelligence, captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure. Your mission: Climb, jump and shoot through the chaos of a violent new world to escape with your fellow apes and return home to Caesar.”
“VR has always held the promise of bringing together the cinematic storytelling of film and the deeply immersive interactivity of games. Crisis on the Planet of the Apes VR takes this potential to the next level,” said Brendan Handler, SVP and GM of the FoxNext VR Studio. “We set out to give the fan a lead role in this dark Planet of the Apes world – to feel the ape’s strength, power and movement as he fights his way to safety.”
From a primate’s perspective, the player becomes part of the storyline, captured and forced into deadly conflict with humans, fighting for their lives as they attempt to escape captivity. Players can expect to band together with other captive apes, confront human violence and channel primate instincts to survive.
“The Apes franchise supplies the perfect opportunity for players to become part of an apocalyptic world from the perspective of a different species for the first time ever,” said Martin Alltimes, CEO, Imaginati Studios. “We wanted to balance visceral combat with a plot-driven narrative that leaves you questioning your innate allegiance to humanity.”